State Machine Component
The state machine component creates an instance of a state machine asset and updates that every frame. The InitialState property determines the starting state of the state machine.
This component also enables a state machine to send messages to components attached to the same game object. For example the plMsgStateMachineStateChanged
event message will be broadcast on this object, if the state machine contains a corresponding state.
Component Properties
Resource
: The state machine to use.InitialState
: In which state the state machine is supposed to start. If left empty, the default initial state is used.
See Also
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Last modified: 09 June 2024