Shader Render State
The state of the rendering pipeline can only be set through shaders. There is no way to change its state other than to select a shader which includes that specific state.
Use shader permutations to create variants of a shader. Each variant may incorporate a different render state. By setting shader permutation variables at runtime, you select the specific shader variant (permutation) and thus also get its render state.
This design follows what rendering APIs such as DirectX 12 and Vulkan require.
The Shader Render State Section
Each shader is made up of several sections:
The render pipeline state associated with the shader is defined in the [RENDERSTATE] section. It may use permutation variables just like the shader code. To have different state for different permutations, use standard C preprocessor syntax.
Render States
The following variables are available in the [RENDERSTATE] section. Simply overwrite them with the desired value.
Rasterizer States
bool DepthClip = false
bool FrontCounterClockwise = false
bool LineAA = false
bool MSAA = false
bool ScissorTest = false
bool WireFrame = false
enum CullMode = CullMode_Back
CullMode = CullMode_None CullMode = CullMode_Back CullMode = CullMode_Frontfloat DepthBiasClamp = 0.0
float SlopeScaledDepthBias = 0.0
int DepthBias = 0
Depth-Stencil State
enum BackFaceDepthFailOp = StencilOp_Keep
BackFaceDepthFailOp = StencilOp_Keep BackFaceDepthFailOp = StencilOp_Zero BackFaceDepthFailOp = StencilOp_Replace BackFaceDepthFailOp = StencilOp_IncrementSaturated BackFaceDepthFailOp = StencilOp_DecrementSaturated BackFaceDepthFailOp = StencilOp_Invert BackFaceDepthFailOp = StencilOp_Increment BackFaceDepthFailOp = StencilOp_Decrementenum BackFaceFailOp = StencilOp_Keep
BackFaceFailOp = StencilOp_Keep BackFaceFailOp = StencilOp_Zero BackFaceFailOp = StencilOp_Replace BackFaceFailOp = StencilOp_IncrementSaturated BackFaceFailOp = StencilOp_DecrementSaturated BackFaceFailOp = StencilOp_Invert BackFaceFailOp = StencilOp_Increment BackFaceFailOp = StencilOp_Decrementenum BackFacePassOp = StencilOp_Keep
BackFacePassOp = StencilOp_Keep BackFacePassOp = StencilOp_Zero BackFacePassOp = StencilOp_Replace BackFacePassOp = StencilOp_IncrementSaturated BackFacePassOp = StencilOp_DecrementSaturated BackFacePassOp = StencilOp_Invert BackFacePassOp = StencilOp_Increment BackFacePassOp = StencilOp_Decrementenum BackFaceStencilFunc = CompareFunc_Always
BackFaceStencilFunc = CompareFunc_Never BackFaceStencilFunc = CompareFunc_Less BackFaceStencilFunc = CompareFunc_Equal BackFaceStencilFunc = CompareFunc_LessEqual BackFaceStencilFunc = CompareFunc_Greater BackFaceStencilFunc = CompareFunc_NotEqual BackFaceStencilFunc = CompareFunc_GreaterEqual BackFaceStencilFunc = CompareFunc_Alwaysenum FrontFaceDepthFailOp = StencilOp_Keep
FrontFaceDepthFailOp = CompareFunc_Never FrontFaceDepthFailOp = CompareFunc_Less FrontFaceDepthFailOp = CompareFunc_Equal FrontFaceDepthFailOp = CompareFunc_LessEqual FrontFaceDepthFailOp = CompareFunc_Greater FrontFaceDepthFailOp = CompareFunc_NotEqual FrontFaceDepthFailOp = CompareFunc_GreaterEqual FrontFaceDepthFailOp = CompareFunc_Alwaysenum FrontFaceFailOp = StencilOp_Keep
FrontFaceFailOp = CompareFunc_Never FrontFaceFailOp = CompareFunc_Less FrontFaceFailOp = CompareFunc_Equal FrontFaceFailOp = CompareFunc_LessEqual FrontFaceFailOp = CompareFunc_Greater FrontFaceFailOp = CompareFunc_NotEqual FrontFaceFailOp = CompareFunc_GreaterEqual FrontFaceFailOp = CompareFunc_Alwaysenum FrontFacePassOp = StencilOp_Keep
FrontFacePassOp = CompareFunc_Never FrontFacePassOp = CompareFunc_Less FrontFacePassOp = CompareFunc_Equal FrontFacePassOp = CompareFunc_LessEqual FrontFacePassOp = CompareFunc_Greater FrontFacePassOp = CompareFunc_NotEqual FrontFacePassOp = CompareFunc_GreaterEqual FrontFacePassOp = CompareFunc_Alwaysenum FrontFaceStencilFunc = CompareFunc_Always
FrontFaceStencilFunc = CompareFunc_Never FrontFaceStencilFunc = CompareFunc_Less FrontFaceStencilFunc = CompareFunc_Equal FrontFaceStencilFunc = CompareFunc_LessEqual FrontFaceStencilFunc = CompareFunc_Greater FrontFaceStencilFunc = CompareFunc_NotEqual FrontFaceStencilFunc = CompareFunc_GreaterEqual FrontFaceStencilFunc = CompareFunc_Alwaysbool DepthTest = true
bool DepthWrite = true
bool SeparateFrontAndBack = false
bool StencilTest = false
enum DepthTestFunc = CompareFunc_Less
DepthTestFunc = CompareFunc_Never DepthTestFunc = CompareFunc_Less DepthTestFunc = CompareFunc_Equal DepthTestFunc = CompareFunc_LessEqual DepthTestFunc = CompareFunc_Greater DepthTestFunc = CompareFunc_NotEqual DepthTestFunc = CompareFunc_GreaterEqual DepthTestFunc = CompareFunc_Alwaysint StencilReadMask = 255
int StencilWriteMask = 255
Blend State
bool AlphaToCoverage = false
bool IndependentBlend = false
The following variables exist with suffix 0 to 7. If IndependentBlend is disabled, only the ones with suffix 0 are used.
bool BlendingEnabled0 = false
enum BlendOp0 = BlendOp_Add
BlendOp0 = BlendOp_Add BlendOp0 = BlendOp_Subtract BlendOp0 = BlendOp_RevSubtract BlendOp0 = BlendOp_Min BlendOp0 = BlendOp_Maxenum BlendOpAlpha0 = BlendOp_Add
BlendOpAlpha0 = BlendOp_Add BlendOpAlpha0 = BlendOp_Subtract BlendOpAlpha0 = BlendOp_RevSubtract BlendOpAlpha0 = BlendOp_Min BlendOpAlpha0 = BlendOp_Maxenum DestBlend0 = Blend_One
DestBlend0 = Blend_Zero DestBlend0 = Blend_One DestBlend0 = Blend_SrcColor DestBlend0 = Blend_InvSrcColor DestBlend0 = Blend_SrcAlpha DestBlend0 = Blend_InvSrcAlpha DestBlend0 = Blend_DestAlpha DestBlend0 = Blend_InvDestAlpha DestBlend0 = Blend_DestColor DestBlend0 = Blend_InvDestColor DestBlend0 = Blend_SrcAlphaSaturated DestBlend0 = Blend_BlendFactor DestBlend0 = Blend_InvBlendFactorenum DestBlendAlpha0 = Blend_One
DestBlendAlpha0 = Blend_Zero DestBlendAlpha0 = Blend_One DestBlendAlpha0 = Blend_SrcColor DestBlendAlpha0 = Blend_InvSrcColor DestBlendAlpha0 = Blend_SrcAlpha DestBlendAlpha0 = Blend_InvSrcAlpha DestBlendAlpha0 = Blend_DestAlpha DestBlendAlpha0 = Blend_InvDestAlpha DestBlendAlpha0 = Blend_DestColor DestBlendAlpha0 = Blend_InvDestColor DestBlendAlpha0 = Blend_SrcAlphaSaturated DestBlendAlpha0 = Blend_BlendFactor DestBlendAlpha0 = Blend_InvBlendFactorenum SourceBlend0 = Blend_One
SourceBlend0 = Blend_Zero SourceBlend0 = Blend_One SourceBlend0 = Blend_SrcColor SourceBlend0 = Blend_InvSrcColor SourceBlend0 = Blend_SrcAlpha SourceBlend0 = Blend_InvSrcAlpha SourceBlend0 = Blend_DestAlpha SourceBlend0 = Blend_InvDestAlpha SourceBlend0 = Blend_DestColor SourceBlend0 = Blend_InvDestColor SourceBlend0 = Blend_SrcAlphaSaturated SourceBlend0 = Blend_BlendFactor SourceBlend0 = Blend_InvBlendFactorenum SourceBlendAlpha0 = Blend_One
SourceBlendAlpha0 = Blend_Zero SourceBlendAlpha0 = Blend_One SourceBlendAlpha0 = Blend_SrcColor SourceBlendAlpha0 = Blend_InvSrcColor SourceBlendAlpha0 = Blend_SrcAlpha SourceBlendAlpha0 = Blend_InvSrcAlpha SourceBlendAlpha0 = Blend_DestAlpha SourceBlendAlpha0 = Blend_InvDestAlpha SourceBlendAlpha0 = Blend_DestColor SourceBlendAlpha0 = Blend_InvDestColor SourceBlendAlpha0 = Blend_SrcAlphaSaturated SourceBlendAlpha0 = Blend_BlendFactor SourceBlendAlpha0 = Blend_InvBlendFactorint WriteMask = 255