Shader Explorer Sample
The ShaderExplorer Sample shows how to render a scene entirely in the shader, with no polygonal geometry. The shader evaluates geometric shapes and computes color and shadows inside the shader.
Prerequisites
Note: The sample is only available when the solution is built with PL_BUILD_SAMPLES activated in CMake.
Code
The C++ code uses a minimal setup to load the shaders and render a quad on screen. Check out the shader code to see how the scene rendering is done.
See Also
Last modified: 09 June 2024