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Shader Debugging

To debug a shader, one can configure it such that the shader compiler includes debugging information. To do so, include DEBUG as a platform in the [PLATFORMS] section of the shader:

[PLATFORMS] ALL DEBUG [PERMUTATIONS] ALPHATEST WIREFRAME [RENDERSTATE] #if WIREFRAME == 1 WireFrame = true #endif [VERTEXSHADER] VS_OUT main(VS_IN Input) { ... } [PIXELSHADER] ...

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Last modified: 09 June 2024